Haha, thanks for trying it out! We have fixed (or at least, decreased) the slipperiness of the camera (not updated yet). In fact, here's a pic of 'slightly' improved visuals as well. Stay tuned for the next update! ๐
Hi bro. I have played your game. This game really has a potential. But I think camera movement is very chaotic and make game harder to play. You need to stabilize the camera movement (e.g. reducing camera damping, in case if you are using cinemachine in unity).
I also noticed another problem with camera movement. When you play it on lowest quality the camera movement feel more stable. but when you play it on high quality, camera movement become more crazy and highly unstable. This might be because camera motion is dependent on frame rates. In order to make it independent of frame rate you can multiply it with time.deltatime.
Thank you, Aun. Really good observation with the camera movement.
Actually, we were iteratively lerping the camera movement since the end value keeps changing which AFAIK, is not possible to make it framerate independent even though the parameters use delta time. Gotta find some elegant solution for that! ๐
The presentation is excellent but game gets chaotic and not in a way that is easy to look at or make sense of, it's mostly due to the camera rotations and shakes.
โ Return to Game
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In the comical boomer way, I am just not able to follow the movement of the vehicle, to me the camera seems to be made of butter :D HAHA
Haha, thanks for trying it out! We have fixed (or at least, decreased) the slipperiness of the camera (not updated yet). In fact, here's a pic of 'slightly' improved visuals as well. Stay tuned for the next update! ๐
Hi bro. I have played your game. This game really has a potential. But I think camera movement is very chaotic and make game harder to play. You need to stabilize the camera movement (e.g. reducing camera damping, in case if you are using cinemachine in unity).
I also noticed another problem with camera movement. When you play it on lowest quality the camera movement feel more stable. but when you play it on high quality, camera movement become more crazy and highly unstable. This might be because camera motion is dependent on frame rates. In order to make it independent of frame rate you can multiply it with time.deltatime.
Thank you, Aun. Really good observation with the camera movement.
Actually, we were iteratively lerping the camera movement since the end value keeps changing which AFAIK, is not possible to make it framerate independent even though the parameters use delta time. Gotta find some elegant solution for that! ๐
The presentation is excellent but game gets chaotic and not in a way that is easy to look at or make sense of, it's mostly due to the camera rotations and shakes.
v.nice game
That's Great bilal bhai