In the comical boomer way, I am just not able to follow the movement of the vehicle, to me the camera seems to be made of butter :D HAHA
A downloadable Game for Windows
Fight against a blood-filled Arena and an AI that controls it. Tyler and Derek will guide you through intense battles and help you survive to discover a world with tall buildings, long highways and a central tower watching over everything.
Take on the role of Derek and lead him to battle against the deadly cyber-vehicles that roam the highways. Customize your vehicles and take down one machine after another to clear the roads of this ruthless threat.
Join Derek on their journey of resilience and determination in the face of impossible odds. Witness the character development and how situations change as they fight to protect humanity from the forces that would destroy it.Invest in Plasma Pursuit, a thrilling video game inspired by science fiction films and games. Join us in bringing this unique and engaging game to a wider audience. Whether financing development or partnering for marketing and distribution, you can contact us at firstname.lastname@example.org
|Mar 30, 2023
|Bold Aesthetic Creative, Silver Demon Studios
|3D, Action-Adventure, car-combat, Dark, Neon, Sci-fi, Singleplayer, Unity, Vehicles, vehicular-combat
|About a half-hour
|Keyboard, Mouse, Gamepad (any)
Log in with itch.io to leave a comment.
Haha, thanks for trying it out! We have fixed (or at least, decreased) the slipperiness of the camera (not updated yet). In fact, here's a pic of 'slightly' improved visuals as well. Stay tuned for the next update! 😉
Hi bro. I have played your game. This game really has a potential. But I think camera movement is very chaotic and make game harder to play. You need to stabilize the camera movement (e.g. reducing camera damping, in case if you are using cinemachine in unity).
I also noticed another problem with camera movement. When you play it on lowest quality the camera movement feel more stable. but when you play it on high quality, camera movement become more crazy and highly unstable. This might be because camera motion is dependent on frame rates. In order to make it independent of frame rate you can multiply it with time.deltatime.
Thank you, Aun. Really good observation with the camera movement.
Actually, we were iteratively lerping the camera movement since the end value keeps changing which AFAIK, is not possible to make it framerate independent even though the parameters use delta time. Gotta find some elegant solution for that! 😁
The presentation is excellent but game gets chaotic and not in a way that is easy to look at or make sense of, it's mostly due to the camera rotations and shakes.
That's Great bilal bhai