Nick Of Time Update v1.1 - Bug Fixes, Decreased Difficulty
A lot of bugs are squashed behind the scenes! Enjoy a much cleaner version of Nick Of Time!
Changes:
- Made the final boss battle easier.
- Replaced Gamkedo Club logo with HomeTeam GameDev logo, and added a HT-GD text alongside the logo [in the credits menu].
- Adjusted sprite sorting and collider sizes.
- The dialogues of player 2 will be colored green instead of blue.
Bug Fixes:
- All levels shows appropriate dialogues instead of repeating the dialogues of first level.
- Camera do not remain to one area when you move to the other area even if standing in between the two areas.
- There are no empty dialogues anymore.
- Player do not move during dialogues.
- Player won't be able to cross from the kitchen door scene to the other side of water. (fixed bridge collision)
- Gate transition adjustments to ensure that the player won't get stuck/pushed aside because of this.
- Fixed the Nick backstory page view size and adjusted space between the backstory dialogues.
- Fixed some missing sounds.
- Fixed some inventory bugs.
New Bugs Added (minor; little effect on gameplay):
- '<o>' glitch when the dialogue ends.
- Sometime, camera jitters between the areas. (That one is actually a bit annoying)
...and there are probably so many bugs that I couldn't uncover and/or fix. But atleast, the major issues are resolved. :)
Be kind to others, play my game and do share your thoughts about my game in the itch.io comment section.
Files
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Nick Of Time
2D Top Down Split Screen Action RPG
Status | Released |
Author | Bold Aesthetic Creative |
Genre | Action, Puzzle |
Tags | 2D, Action RPG, Dungeon Crawler, Escape Game, pakistani, Pixel Art, Singleplayer, Split Screen |
Languages | English |
Accessibility | Color-blind friendly, Subtitles, High-contrast, Interactive tutorial |
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